And you will almost certainly lose that war when a vassal is in a war with their overlord, the vassal passively just generates a ton of warscore without having to do anything. Tributaries give 25% of their energy/minerals, which is okay, but the AI just might not be able to produce enough to make it worth it. Abiliti to switch vassals type tribute-vassal and other way around. . I recently got into this game, and in my current game I’m playing as a very militaristic empire. Subject nations, or vassals, are countries in a subservient relationship to another state, paying tribute or fulfilling commercial or military obligations to their overlord in return for protection from other states. I just think that is a bit expensive. The overlord can't curtail their expansion, doesn't interfere in any of their wars (and vice versa), the tributary simply feeds them resources. Vassals contribute significantly less to your empire size than a bunch of colonies. Keep a dummy vassal and put the purge "planet" option on them and they will get the blame for the purge. Then you can integrate them quicker. If a vassal loses an independence war, then it should be automatic they stay as vassal. In the default galaxy map mode, subjects have the same color as their overlord. With the rework that means you can specialize your vassals Disregard the Diplomacy tradition at first, instead focus on filling out Supremacy. You will start in a consumer goods deficit. Report. 0 unless otherwise noted. Your vassals don't entirely lose the npc bonuses from difficulty setting but they drop down one level of difficulty for determining their bonuses. -Permanent employment gives a slow-but-steady stream of zombie clerks to the vassal (1 per 5 years), increasing clerk trade power for the trade build/trade federations they should all be a part of. • 1 yr. Since 3. - You can fully absorb large empires later instead of taking small bites out of them to take their territory over multiple wars. The Ministry of X buildings that give you a share of a planet's production are a case example. their vassalization contract which means you can place more lenient contracts for war which means you can squeeze more tribute out of them. Whereas a tributary. Steam Workshop: Stellaris. ”. . vassals act as buffers between you and enemies, wars against you probably will involve a liberation of a vassal for 50 warscore. Being a vassal in Stellaris is unequivocally being in a vulnerable position, at risk of being integrated for very little potential gains. If you want a megacorp vassal you're going to have to vassalize a megacorp. Tributaries give 25% of their energy/minerals, which is okay, but the AI just might not be able to produce enough to make it worth it. It's a detailed breakdown of which factors speak for and against accepting the demand. You can get them to accept but then you have to recover from a negative loyalty situation. Vassals can be everything, from tributary-like contracts, to specialist contracts, protectorates, offensive, defensive or no military allies at all. Note, if its grayed out, then you haven’t fulfilled all of the above requirements. Tributaries are much better imo. First is picking diplo tradition and either having the domination tradition or going for another type of federation with an independent empire. Question about vassal criminal syndicate. Nope. That said, yes as they currently stand Vassals are incredibly powerful. (So in case as humans you move your capital to alpha centauri and. Yeah it's way too easy on lower/scaling difficulties to rush a fleet and mostly peacefully vassalize the entire galaxy before midgame. Annexation occupies a diplomat until complete, and results in direct control of the former subject's territory and military. How to make vassals/tributary. So basically if I'm understanding this correctly. A Federation should disband when no Free members are present. Fourth, Federation Synergies. It doesn't say in the description that it allowed to choose vassals government form : (. Maybe a research agreement if it's possible, but they already receive a bonus to tech just from being your protectorate. -100 for vassaling and -100 for something like war at itself. Pairs well with the +200 fleet cap ascension. Rapid fire edit 2: While on th e subject of vassals declaring a war of subjugation should subjugate the empire automatically at 100% system control. Then, you can fight another war 10 years later for independence. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. You can even become a vassal in a single player game. But okay. As a vassal, you also can't own vassals of your own, so there's that. Stellaris. To do this method, whoever you’re trying to make your Vassal must be at peace. 5. Other Features: - All of the subject interaction features of the mod are handled through a new edict: Manage Subject States. If you vassalize an empire with vassal, the vassal should keep it’s vassal. Other than that, as a vassal or tributary you can't freely stop being a vassal. 5. At least if your empire is already at a decent size and any increase in minerals & naval capacity is pretty much nonrelevant. The benefits of a tributary vs a standard vassal in 3. Research costs are +150% for planets and 209% for pops. Go to Stellaris r/Stellaris. 6 comments. I'm still curious about my last question : "When you are in solo, do you prefer vassalize your neighbor as standard vassal who gives you money and research, as specialized overlord vassal type (bulwark, tech or ressources) with a "give and take" relationship, or are you a full benevolent overlord who share ressources to make your. Stellaris desperately needs a threaten mechanic. This will make food-intensive economies like cloning vats supportable via tribute. You may decide to do this if; the size of your empire is becoming a bit difficult to manage or you have gained a sector too far. They will take the same governing ethics as you, so if you take the necessary preprations you will have a loyal vassal for a long time. Forced submission: You automatically get a subjugation Casus Beli on any empire that is overall "inferior" to you in fleet, tech, and economic power. If your combined military is greater than the overlord, they should start a war for independence, and pull you into it. Authors description: Exalted Domination – Vassals And Tributaries. In this game, there are several different ways to make vassals. It depends on how loyal they are. Alloy foundries are a good way to stopping being a vassal. The problem is that vassals don't get AI difficulty bonuses, meaning the moment you vassalize an empire on higher difficulties it becomes much, much weaker. Navigate to the Propose Subjugation option. After a protectorate becomes a vassal, you must wait 10 years in order to annex them (the game says 3600 days) and THEN you get control of their planets and fleets. give them sufficient gifts once so that they don't rebel and they're practically yours. You will be presented with many options as demands, and “Vassalize” is one of the options. 5% of annual income, manpower tribute is 25% of annual gain, and monarch point tribute is 1 per 33 developments (rounded down) and capped at 12 for 400 or more development. Paradox Staff. This is separate from the loyalty mechanic. This mod expands how vassals work. A country can become a vassal either through diplomatic or military means, and may eventually be annexed peacefully ("diplo-annexed") to the ruling kingdom. You will basically have a federation with your vassal from day 1. If you're not domineeringly powerful, vassal is a good choice to set them to follow your ships and act as extra power in most fights. Bulwarks provide +5 stability if you connect them to your relay network and Bulwark vassal leaders are pretty good. Protectorates are also able to colonize planets, so they can expand their empire while they're still a protectorate. There should be a tab that says something like:"Demand tribute" or "Demand subjugation". Next to the “Demand Vassalization” button will either be a green tick or a red cross. Dozens of reviews and discussions complaining that vassals are not slaves. That doesn't prevent the new vassal from starting with it on. Plus they'll get to your technological level so that you get the scientist relay bonus if make them. 14. A vassal is probably overall more "useful" than actually own their territory (due to conquest or integration), even if they currently pretty dumb in terms of military actions (which is probably fixed at some time). The enemies you fight at that point where you would actually think of using AI help would obliterate AI ships so it's best to have them fund you. However, the real allure of a megacorp vassal is the ability to get 75% basic resource tribute from that energy. Integrating a vassal would be changing it into a tributary, then into a sector. If I can make tributaries -> vassals and then diploannex them at a later date, I'm peachy. Taking Vassals instead of conquering means you have fewer planets to manage, which many people appreciate. Nope, the Space Mafia doesn't care about any Rights not founded on Might. At the end of a secret fealty CB war, the vassal in question immediately became a vassal of my vastly weaker Federation member IMMEDIATELY on my clicking the "you've won this war" button. I RP that the overlords install some of their leaders onto their vassal's planets to look over. Vastly, hugely, and mind-bogglingly so, to paraphrase Douglas Adams. #1 Danny Jun 18,. So, after my first very successful game as an Inward Perfection empire, I played some Authoritarians in a crowded galaxy, and after carving off a roughly 'fair' slice of the pie (small empire, space-wise; I was stuck close to the core. also domination tree gets you a lot of good fleet cap that you don't pay for. The problem is they are one of two empires that have. The +15% resources is a further bonus to your political power at level 5, and in the meantime it means you can get slightly more from vassals in taxes. +15% is half a Clone Admiral Ascendant and is a substantial boost for already powerful fleets. Only existing. Rord64 Mar 18, 2018 @ 6:06am. 15 has a 33-17 % difference in production. Esecially with hegemony. the Overlord multiplayer stream (mostly Montu) and I was wondering what exactly the difference is between a tributary vs a standard vassal in the upcoming patch. Originally posted by Danny: Yet, you can have a federation with just your vassals XD. So as a weaker empire, you rather want to be inside a hedgemony than be a vassal. Tributaries themselves are kinda meh and supposedly pretty bugged in 1. if you want their territory you vassalize, if you want their energy credits and very much dont want to annex them you go tributary. With the rework that means you can specialize your vassalsDisregard the Diplomacy tradition at first, instead focus on filling out Supremacy. There are two ways for a free country to become a vassal of another country: diplomatic. All of which Stellaris vassals do? Militarily, Vassals are valid military allies and buffer states, whose innate starbase and fleet capacity provide a greater defense in depth and fleets share hostilities. For vassal creation, you could use the war goal set to vassalize and then systematically replace their population with yours, or you could delete them from existence with superior firepower and then release a section of your own territory as a. - Changing your subject's name: To do this, I made it so your subject name will change to the name of your Capital system. then its like -100 warscore to win the war, and -100 for vassel/tribute demand, and w/e else relative power modifiers there are. Having an Alliance with somebody who has no "say-so" is just extra stats for the sake of it. its entirely onesided and hurts overlord more. ago. You can demmand far more resources from a tributary vs a normal. " 1. 'War score' at the beginning of war says it's -200. Anyways, about the main question -- I generally approach the federation/vassals choice in terms of a long term diplomatic plan. Furaigon. Thus, the best way to increase research speed beyond a certain point in the endgame and a certain empire size is to. Now, lets compare it to how far we are with fusion and what there is to know and what problems there are to solve. Overlord takes resource tribute and subsidizes research. You can easily rename your capital system, and so, you can easily rename your subjects. Two ways to get a vassal. That's it. Protectorates are also able to colonize planets, so they can expand their empire while they're still a protectorate. Maybe some kind of softcap "Vassal Capacity" similar to Starbase Capacity would do a better job. I wouldn't mess with the scion and their sugar daddy until much later. 3. You can't change it because they're not a vassal. You could shove up right against one, rival, insult, and claim their systems. While the subordinate party is called a vassal, vassal state or tributary state, the dominant party is called a suzerain. To request an empire to become your vassal, first, you will need to contact them via the diplomacy screen. Even before 3. Otherwise it's a max of 45%. However, vassals do drain your influence and cost even more to integrate. All that said, Protectorates are by far the best subject type to stock up on, for that sweet +0. They aren’t going to. I don't know if you managed to find the right mod but I edited my other. Two of the most popular subject empire types are tributary and vassal. Sectors allow you to assign Governors, which give bonuses to all planets in the sector. Being able to completely negate the effect with an Ascension Perk renders it toothless, but I don't think doing it on a "per vassal" basis is a good idea to begin with. . Tributaries are great if you are playing tall, and need the resources to make up for your lack of planets. Another thing is that the empire they border is someone I am trying to keep as an ally (right now we have a non-aggression. There is something to be said for 4X-style victory conditions, which. A bit of a headache since you need to station armies, but otherwise no big deal. So I decided to fight a Fanatical Purifier, and take as many systems as I could from him. Since you can do contract negotiations, there shouldn't be any difference right because you can just set all the categories to the same setting right? Stellaris Real-time strategy Strategy video game Gaming. I basically don't need to worry about being attacked, what with an FE watching my back. We can negotiate, and renoegotiate the terms of our agreement. Provided, of course, you have enough influence to push it through. That would make tribute basically useless for non-newbie players, since the AI is not good at efficiently managing its. when in reality Bulwark or Prospectorium are better at science lol. Blazin_Rathalos. 25 influence a month, and you can integrate them if you want. Strictly speaking, a military rush is a better tech rush than most tech. 2k malus. However, if you form Japan you lose the mechanic. Just from a narrative point of view, you're supposedly helping your subjects against their rebels, and for you to "help" your subjects against their rebellion by taking all of the rebel lands for yourself (somehow magically getting free claims on these systems in. "In an Allegiance War, you seek to wrest control of the vassals that have pledged Secret Fealty to you, and they will join in on the attack on their former Overlord. In general, halving the empire size per researcher doubles the limit on how quickly you can research. I tried this as a bulwark, but every time I singed a research agreement, once the grace period ended, they canceled it. If you don't have the influence to fully claim a large empire, then vassalize -> Integrate will let you absorb them afters some time. ago. Edit the contract as you see fit, and it will have either a red cross or a green tick. I just make 1 system tributaries in my territory that last thing i need is a vassal becoming superior to me in economy. Presumably overlord takes a research tribute and gives them protection somehow. tributaries give you a significant portion of their economic output. Tribute pays from total, not net, income, so when you raise the tribute demand at 75%, you're literally demanding 75% of all income. When it reach 60% of techs of its master, it turns into vassal. I tend to set up sectors before releasing, eg optimise their resources and structures etc. Originally posted by Revan Tair: Protectorate is way much better, than vassals. Closed borders and vassal. Other Features: - All of the subject interaction features of the mod are handled through a new edict: Manage Subject States. 3) Declare a war of conquest on your former subject once that is an option (probably 10 years after releasing them). ago. I currently share a trade league with 6 other empires, and all of them have to vote with me. I have been thinking about this for a while and I think vassalisation is overpowered. If the vassal does not allow it pops to migrate- you can not affect it. I constantly see the strategy of settling a single system, creating a vassal, then releasing them to form a Trade League or something of the kind. Sorted by: 23. The issue is when I declared an expel branch war against them it didn't work. Subscribe to downloadVassals and Tributaries - Exalted Domination [3. Gains bonuses by admiring its collection. Only by declaring war can you change it. ago. Very much possible, that cheesy Merchant-focused meta build makes use of this to create a trade federation within the first 10 years of the game. Everyone becomes a vassal despite being super powerful themselves, at least in stellaris you don’t get vassalized but in 3k you get tricked by the wording and get vassalized against your will. Only existing. Vassals are even worse on higher difficulties, since no matter. ago. 4 we had those two vastly different types of subjugation: Vassals are diplomatically tied to their overlord, they pay a small tribute and get some benefits. Every. The higher you push the difficulty settings, the worse vassals get. 4 we had those two vastly different types of subjugation: Vassals are diplomatically tied to their overlord, they pay a small tribute and get some benefits. Jan 2, 2023. ; About Stellaris Wiki; Mobile viewWhatever you can get basic resource and industrial tribute to 75% in. You will start in a consumer goods deficit. If your country isn’t shown, click the Own Country. I wouldn't mess with the scion. Vassal produces 50 engineering, 15% would be 7 (think they round down 7. Releasing your own vassals works great too as long as you make sure they have a decent starting population of 20-40 pops to work with, assuming you want. I also claimed some of these systems after cleaning all of. For a regular empire, it can happen the other way too -- you start with a Tributary, then it auto-switches to a Protectorate, and then later it auto-switches to a Vassal -- losing your Tributary resource contract entirely, you have to spend Influence to re-negotiate, and whatever you negotiate is thrown away if it swaps into Protectorate again. I think both of them combined can make being a overlord way better. Lets find out. e. So either this shouldn't matter to determine the vassalization acceptance OR it thould matter but can become positive with good relations. Even egalitarians have a vassal type called "Sister Republic" which is just a vassal in name only. If you don't have the influence to fully claim a large empire, then vassalize -> Integrate will let you absorb them afters some time. XBOX • 3 yr. you research it, the other two get a discount. Ideology wargoal and after winning and their government and ethics shift you might be able to convince them to be your vassal or protectorate if they're small enough of an empire. You need just 1 free empire to start federation, it could be your 1 system released vassal. Reply. Mar 29, 2022; Add bookmark #14. -100 for vassaling and -100 for something like war at itself. A vassal is kind of a 'extension' of your empire: you join each other in wars, they cannot expand or conduct indipendent diplomacy and they boost your naval strenght. One researches a tech, you get a discount. Then you could sit on top. Mr-H-Saether • 5 mo. Maybe a research agreement if it's possible, but they already receive a bonus to tech just from being your protectorate. It might be different in 2. This probably works best with wealth generation, 75% tax on a one system vassal would then be a 7. Vassal rebalance ideas. The first method involves going to war with a target empire. Third is that people will want a Bulwark, but probabably as a 1-planet minor vassal, in order to get significant starbase discounts (20%) that will also apply to planetary rings. Vassal Contracts are a massive new feature of the Stellaris 3. They cannot claim systems or engage in diplomacy. Cede: Best option for purgers (if you have diplomatic or military means to mitigate the repercussions). Not having a big directly controlled territory is also good for tradition costs. Vassalizing empires is definitely my favorite way to win (tied with Rogue Servitors). It depends on what you want from them. 1) Release the subject. You don't need the imperial government for the feudal society civic either. Not the most exciting gameplay, granted, but super relaxing. Can't demand tribute/vassalization Hi, so I think I know the technical procedure to get the demand vassalage/tribute war goals. until they declare war on you. Only offer basic resource subsidies when you’re getting such tribute from your vassals that it doesn’t affect your own specialist economy. The issue is when I declared an expel branch war against them it didn't work. Shun diplomacy. Other than that, as a vassal or tributary you can't freely stop being a vassal. Vassals are separate empires who fight in your wars for you, while sectors are parts of your empire that build things for you. Taking Vassals instead of conquering means you have fewer planets to manage, which many people appreciate. Vassalizing is a war goal now, not a diplomacy option; you have to force the other empire into being your vassal, and you only get the option if you first tried to get them to give you tribute and they denied you. The way it works is first, you need ability off the unity tree, which. Go into the diplomacy tab with the empire you wanna vassalize. I'd only use liberation if you plan as retaining them as a vassal, although do note that empires will. As I mentioned, Stellaris is a game where the strong get stronger and the weak fall further and further behind, and this makes vassal-based play a very dubious proposition. So there is no reason to not integrate a vassal unless you are fine with having a worthless pile of pops on the map. If you only demand, your vassal should only accept if he is loyal. A vassal country is a country, a client state, that is subject to the rule of a foreign country. They won’t agree. The Great Khan is the most powerful Admiral in Stellaris, starting at level ten and possessing the unique trait The Great Khan. Correction: Only voluntary protectorates give you influence. This facilitates faster pop growth than having all the pops integrated into one empire. Because you start out further away from the overlord than the others, the megacorp can pretty much always reach the overlord before you do. They turn from protectorate to vassal when they research a x% of your known techs (not sure how much). HOWEVER, despite them being superior to me in fleet strength and equivalent in economy and tech they were willing to be my vassal. Bulwark Retaliator trait provides +15% fire rate bonus and does not replace the trait that all admirals start with. #2. Adeiu • 7 yr. 45% basic subsidy gives about +50 acceptance. Their ships also have twenty percent more Hull points, move twenty percent faster, regenerate Hull and Armor. 7. This mod-collection is created to make playing with Vassals, Tributaries, Protectorates and Subsidiaries. So a criminal syndicate is doing its job and has a couple of branches open on my planets. As a result, many empires simply do not need a large number of planets anymore, and by extension do not need. basically they give you a percentage of their minerals and energy credits (25%?), they can still colonise and build frontier outposts, go to war and others can. You can easily rename your capital system, and so, you can easily rename your subjects. 25 opinion per month to and from the target empire (up to +150) and removes the. Go to Stellaris r/Stellaris. I would use the Tributary option so much more often if it wasn't so inconvenient. 0 unless otherwise noted. -must be superior in relative power. If monetary tribute would be below 1 ducat, or monarch. Maybe in multiplayer you can make it work, but in singleplayer you're wasting your time. vassal turns into a protectorate but without the bonus or influence gain and resets your agreement. jbroege • 7 yr. Vassal gives you no resources but is very handy for research agreements without helping future enemies. The bordergore can get horrendous when you're trying to. Today, more common terms are puppet state, protectorate, client state, associated state or satellite state. Once a vassal hits the trust cap in an empire like this, release them. Wupps had that backwards. Ability to tax vassals 5% of their energy at the cost of a negative modifier, any more would bring them too close to subsidiaries. Ideology wargoal and after winning and their government and ethics shift you might be able to convince them to be your vassal or protectorate if they're small enough of an empire. I play tall and use tributaries. By: lpslucasps. In my latest game a ran into a situation, i don't understand and i am unable to resolve: I declared war on my neighbour and started a campain roaming through his systems with my fleet. Yea. ago. ) 1; Reactions:The peak of this was the try to change a vassal contract with a self released vassal. Stellaris. ago. Just turn all your non border and core systems into vassals and take the reduced research and unity costs. •. At this building, I'm pretty certain declaring Imperium would be a net loss. This article has been verified for the current version (2. Business, Economics, and Finance. The "Vassalize" War Goal and You: A Lesson learned the strange way. WLFobe. Unlike, say, Crusader Kings, in Stellaris it is possible to just control everything directly. ago. there's a lot to say about stellaris' war systems. You can check the modifiers by hovering over the red x (or the green checkmark) next to the demand vassalization text. In Stellaris Terms a Federation is like a Alliance with benefits. While the subordinate party is called a vassal, vassal state or tributary state, the dominant party is called a suzerain. Also, I'm the Custodian. Vassals are not slaves. See moreA vassal actually gets bonuses for serving under you in exchange for being subject to your diplomatic choices, i. Plan to have an integration contract later on, and you can effectively 'pop farm' your vassals in the mid/late game when natural growth slows to a crawl. 1. Then just wait until they request to be a vassal. At 100 loyalty, they will gain 10 XP per month. 4. If you vassalize them you can turn them into a boost for your science or navy? Depends what you need more of I guess. [deleted] • 2 yr. Go to Stellaris r/Stellaris. The short answer is yes, the long answer is 'yes, and more so in a month. Danjul_ • Martial Empire • 1 yr. The "Vassalize" War Goal and You: A Lesson learned the strange way. ”. will always vote "no" to every single federation votes while demanding to be released because they do not want to be a vassal/tribute and obviously they will want to harm their overlord and his federation. The cherry on top is the move towards vassal-based approaches with Overlord. It should be the same way in Stellaris: I should be able to cash in my loyalty, or influence, or whatever to modify contracts if I have the dough to spend. 'War score' at the beginning of war says it's -200. Having industrial tribute is good for that as well. In Stellaris we live in civilized times where barbarians kidnap and enslave people, necrophages transform people into more necrophages, and purifiers exterminate people by millions. This also gives you the chance to release more subjects as you've mentioned, and thus build more info. YobaiYamete • Nihilistic Acquisition • 1 yr. You have 2 options for war, vassalize or cede planets. Go to Stellaris r/Stellaris. you research it, the other two get a discount. Civil Wars. Seems better to release and conquer?Method 2: Demanding Vassalization. comparable to becoming a vassal. It can be useful to give land to vassals in war declarations. However, a megacorp also entails a trade build (usually), and that produces CG. Things were nice, but they noticed we would eventually surpass them and started integration. The only way to do this is to cheese it. However, the real allure of a megacorp vassal is the ability to get 75% basic resource tribute from that energy. Prospectorium: Bonus to resource extraction, penalty to research. 1 Answer. 1. The new empire that's created as a result of Liberation has a large bonus to their opinion towards you because of the Liberation, so you should be able to vassalize immediately. This grants their fleet's weapons ten percent more damage and range and twenty percent faster firing. You can't control them directly-outside of the tribute they owe, they're largely autonomous. Stellaris. First a general note, currently it takes 150 to 200+ years to create a level 5 federation but only 70 to 100+ years to make a level 4. It will cost me 325 influence to change the terms of a vassal to allow integration, a vassal who has a single system. On higher difficulty settings the Federation is absolutely the way to go if you want this style of gameplay. Zijkhal • 4 yr. If you have three vassals, that's three "small" civilizations offering discounts on techs you don't have yet. Sometimes, vassals are used to help manage large empires, though often suboptimally. As ever, your civilization can rise from a post-apocalyptic past, departing to the stars. There’s no natural way to swap without releasing them at one point. You can declare war of independence then use the console to switch to overload and accept the independence. Various subsidies from the overlord or tribute from the subject. or a larger sector as a Scholarium, but that's a particular kind of vassal at a particular point in the game, which I think doesn't apply to the OP. in this case the summary is that vassal loyalty wars count the overlord as a defender and so the vassal that wants to either swap to a new overlord or break free outright, and a rival power trying to upset the. Lets say the overlord produces 100, and so would now be 93 as it is "given" to the vassal. 2x probably). After that, it’s up to you to make the choice! How Do Tributaries Work? A vassal actually gets bonuses for serving under you in exchange for being subject to your diplomatic choices, i. Less than the 10% it looks like, and requires you to spend the influence to get them up to 75% in the first place, and you can't just get consumer goods without spending effort and influence to tax a second. And, if they don't have the influence they are forced to accept. You can exclude vassals from federations if they tank federation cohesion, but they also donate enboys so it is ok even with different ethos. I'm flabbergasted that the expansion shipped with no safeguard for this kind of situation; a situation that can't be that uncommon. The first strategy entails declaring war on a specific nation. All it takes is a garrison to. So there is no reason to not integrate a vassal unless you are fine with having a worthless pile of pops on the map. Just make sure to status quo on vassal wars instead of fully win them, which will convert all captured enemy territory to your side as a vassal and make them your ideology so they love you. I definitely agree but the vassal system is very underdeveloped in stellaris (and basically irrelevant, without mods as the vassals get no bonuses). As such, tributaries are better than subsidiaries, so do not pick megacorp for subsidiaries.